This game is a de-make of the sokpok game Dungeonball and was developed as part of my post graduate course. 

The purpose of this project was to recreate an exisiting game without having to spend time focusing on designing the game which meant graphics and models weren't essential. 

The primary focus was to recreate game mechanics and various elements and effects that makes the gameplay feel better and smoother.

To provide feedback, please fill out this form: https://forms.gle/TrRXMB2NtBTLpsiL7

CONTROLS

Unlock the final door to complete the game by solving the puzzle using clues hidden throughout the rooms. If you do get stuck on the puzzle, the cubes must be hit in the correct order with the dodgeball. The order to hit the cubes in can be found exploring the different rooms.

WASD - Move

LShift - Sprint

Space -Jump

Left Mouse Button - Interact / Throw

Right Mouse Button - Interact / Throw 

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